Tuesday, 23 February 2016

Task Analysis - Mind Map

https://prezi.com/oohkqasczdux/tie-based-media/#

Time based media - Evaluation

I have found working with contemporary times/ base forms in art quite valuable as it has allowed me to look further into different types of art and experience different methods. 
To research time based media we experimented with different recordings. I feel the best method I used was the zoetrope and the thaumatrope as they both turned out very clear and looked the best. The iMovie turned out the worst. I feel this was because we were insure on what to do, leaving us with little time to film and edit which led to an unintentional silent film. I feel the reportage drawing also went well and I feel the overlapping photos looked effective even though the drawings were very rushed and messy.  The stop motion animation was my favourite to complete as it was funny to film and was easy to edit. I also feel it had a good outcome. 

I feel my artist research is very effective to some extent. I have commented on what each artist does however for some artists it was very difficult to obtain information about them. I have also included images of their work and personal thoughts too. 

I thoroughly enjoyed the civic exhibiton. I felt it gave me a great insight on what time based media is whilst showing great examples of work within that genre. I thought it was very interactive which made the whole experience better than if it where just pictures of time based media. 

To plan, organise and prepare design solutions for time based work I created a storyboard before filming the stop motion animations film to give me a basic idea to develop from whilst filming the animation. I also collected a few images that would work well together for my GIF. 

To apply practical skills, understanding and methods to solve time based problems in art and design I have obtained a set of skills that has allowed me to do so. One being creating a short video on how to screen print, this allowed me to gain skills in both filming as I was the director and also editing. The stop motion animation project also allowed me to practice these skills. Through reportage drawing I am able to develop on my quick sketches and rough drawings as I have never been confident in this area. Creating GIFs was a difficult task as I could not fully remember how to create one, therefore testing my memory, as well as my skills on editing and using photoshop. 

I have not really faced any difficultly within this project. However, videos would not be uploaded onto blog entry's therefore I have had to upload them into YouTube and paste the link into the blog. Another difficulty I faced was creating a GIF. As j could not remember how to create one using photoshop I had to play around with the software and work it out for myself. 

To improve my blog content I feel I could have gone into more depth in the descriptions of some blog entry's as I feel some of them are quite vague. I feel I could have also annotated them more than I have. 

I feel this project has been my best for time management. As I was away for the first half of this project this only allowed me with a week to complete the whole project, to which I managed. 


Action Painting.

We used the influence of Jackson Pollock to create our own painting. We used a sheet of clear Perspex rested on boxes with an iPad placed underneath to film how we created the painting. We then splattered paint on the Perspex using a paintbrush. 

iMovie.

We worked in a group of three to create our own iMovie. We decided to create a film on a potter, with Victoria as the star, me as the director and Liv as the producer. We later changed themes to creat a movie on how to screen print as none of us knew much information on the potter to create a five minute video on him. As we changed themes, this gave us limited time to film and edit the tutorial, ending up with a video with little sound.

https://www.youtube.com/watch?v=zp8deTcPN4o&feature=youtu.be

Thursday, 18 February 2016

Reportage drawing

In this session we started on reportage drawings. We started by looking at different examples of reportage drawing and how it can be portrayed in different ways. 
We then began drawing the people around us in quick sketches, using different mediums as we did so. We did this five times, overlapping images as we went along. 




We then moved into drawing different objects that we saw and using the same techniques as before. We experimented with one line drawings as well. 




We did this for a second time. This time closing our eyes as we drew. 





We were then given one object to draw which we had to sketch from different angles, turning the page each time we did so. 




To finish the session we created a sketch book. Walking around the room we documented what we could see, hear and thought through reportage drawings. 







Thaumatrope

A thaumatrope is a toy that was popular in the 19th century. A disk with a picture on each side is attached to two pieces of string. When the strings are twirled quickly between the fingers the two pictures appear to blend into one due to the persistence of vision.

To start this lesson we bag a by looking at the history of the thaumatrope and videos and how they worked. 
We then used a template to create our own. I started with a carousel horse, but I stuck it off centre so it did not work. I created a second using a bird in a cage. 

We then made our own using our own designs. I drew a simple cats face on a circle sheet, with its whiskers on the opposite side. When they were twisted it created a full cat. 

Wednesday, 17 February 2016

Video Art.

Video Art is an artform which relies on moving pictures in a visual and audio medium. 
Video art came into existence during the late 1960s and early 1970s and can take many forms such as: recordings that are broadcasts; installations viewed in galleries or museums; works streamed online, distributed as video tapes, or DVDs; and performances which may incorporate one or more television sets, video monitors, and projections, displaying ‘live’ or recorded images and sounds. 

Time based media.

Contemporary artworks that include video, film, slide, audio, or computer-based technologies are referred to as time-based media works because they have duration as a dimension and unfold to the viewer over time. Collecting, preserving, and exhibiting these technology-based artworks pose complex technical and ethical challenges to conservators.



http://www.guggenheim.org/new-york/collections/conservation/time-based-media

Stop Motion.

Stop motion is an animation technique that physically manipulates an object that appears to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Dolls with movable joints or clay figures are often used in stop motion for their ease of repositioning.

Stop motion animation has a long history in film. It was often used to show objects moving as if by magic. The first instance of the stop motion technique can be credited to Albert E. Smith and J.stuart Blackton for Vitagraph's The Humpty Dumpty Circus (1898), in which a toy circus of acrobats and animals comes to life. 
In the 1960s and 1970s, independent clay animator Eliot Nours Jr. refined the technique of "free-form" clay animation with his Oscar-nominated 1965 film Clay (or the Origin of Species). Noyes also used stop motion to animate sand lying on glass for his musical animated film Sandman (1975).
In the 1970s and 1980s, Industrial Light & Magic often used stop motion model animation for films such as the original Star Wars trilogy: the chess sequence in Star Wars, the Tauntauns and AT-AT walkers in The Empire Strikes Back, and the AT-ST walkers in Return of the Jedi were all stop motion animation, some of it using the Go films. The many shots including the ghosts in Raiders of the Lost Ark and the first two feature films in the RoboCop series use Phil Tippett's ho motion version of stop motion.
Toward the end of the 90's, Will Vinton launched the first prime-time stop motion television series called The PJs,with creator Eddie Murphy.

In this lesson we stared by looking at the history of stop motion animation. 
We then individually created our own story board to create our own stop motion picture. Mine was a boat that got hit by a wave. As we worked in pairs, we used Freya's idea of a girl waving. As we stared to film this we developed on the idea of creating a conversation and making a comical video. 

Gif

"GIF" (graphics interchange format), is a bitmap image format  that was introduced by Steve Wihite of CompuServe in 1987 and has since come into widespread usage on the Internet due to its wide support and portability.
The GIF improved on black and white image transfers with 256 colors, while still retaining a compressed format that slow modems could load easily. Using the Graphics Control Extension (GCE), the GIF achieved animation via timed delays.
GIF images are compressed using the Lemo-Ziv-Welch (LZW) lossless data compression technique to reduce the file size without degrading the visual quality. This compression technique was patented in 1985. Controversy over the licensing agreement between the software patent holder, Unisys, and CompuServe in 1994 spurred the development of the Portablr Network Graphics (PNG) standard. By 2004 all the relevant patents had expired. 


Zoetrope

A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. The name Zoetrope was composed from the Greek root words "turning".

The zoetrope consists of a cylinder with slits cut vertically in the sides. On the inner surface of the cylinder is a band with images from a set of sequenced pictures. As the cylinder spins, the user looks through the slits at the pictures across. The scanning of the slits keeps the pictures from simply blurring together, and the user sees a rapid succession of images, producing the illusion of motion. 

The basic drum-like form of the zoetrope was created in 1833/34 by British mathematician William George Horner. Horner's revolving drum had viewing slits between the pictures. He called it the "daedaleum" which failed to become popular until the 1860s, when a variant with the viewing slits on a level above the pictures, which allowed the use of easily replaceable continuous strips of images, was patented by both English and American makers, including Milton Bradley.  The American inventor William F. Lincoln named his version the "zoetrope", meaning "wheel of life".

While I was at the civic exhibition I created my own zoetrope. I traced a strip that was displayed of morphe doing a cartwheel. I firstly did it in pencil so it did not show up in the zoetrope so I redid it in black biro pen which worked much better. 

Artist Research - Helen Green

Helen Green 

Green is a  freelance illustrator based in Birmingham. She specialises mainly in portraiture; particularly inspired by her taste in music and fashion, with a varying yet distinctive style.
In 2011 She had her work admired by her muse Lady Gaga online and in person, and subsequently became part of her Haus collective, working on projects for her and the Born This Way Foundation. 
Her work generally lends itself to areas such as fashion/lifestyle editorials, and merchandise.

Animotion Exhibition - Civic.

On the 17th of February we visited the Civic to view the animotion exhibition displayed there. As you walked into the room there were four tables which allowed you to make your own zoetrope and your own digital animation. I made my own zoetrope using the character morphe from the cbbc programme smart. In the next room, seperate artists work were displayed. These included interactive pieces and non interactive pieces. With the interactive pieces, you could take your photo which was then added to the work and where your bodily movements morphed the displayed image. An example of an non interactive piece was 'Calavera'. This piece was an inflatable sugar skull with a series of phenakistoscopes projected onto the eyes.

My favourite time based piece was 'The nature of imagination' produced by David Urwin. This piece works by showing a created 3D world through an Oculus Rift headset and capturing the wearers movements with a Microsoft Kinect. The headset and Kinect are sun rounded together and feed into the game energy to create the world and skeleton, animated in real time. 
If you changed perspectives of ' The nature of imagination' you would not see much change. The aim of the piece is to be unable to understand the wearers movements, keeping us guessing what they see in their world, similar to life. If the angle of view was changed we would still be able to see the movements of the skeleton and still be unaware of what the wearer is seeing. 
If I meet and the David Urwin I would ask him how he came to this idea of creating a visual world and the theory behind it of being unaware of what people see in their own world. I would also like to ask him of how he created the piece. 
What I like about this piece is that it is imaginative and unique. I also like the thought behind the design of how we cannot understand the way people are unless we full understand and can view their world. 
Five worlds to describe this piece is: unique, imaginative, creative, fun, entertaining.

https://www.youtube.com/watch?v=l8EZDIDE-Ig 

Tuesday, 16 February 2016

Artist Research - Richard Hamilton.

Richard William Hamilton  
24 February 1922 – 13 September 2011 

William Hamilton was an English painter and college artist. 

His 1956 collage 'Just what is it that makes today's homes so different, so appealing?', produced for the This is Tomorrow exhibition of the Independant Group in London, are considered by critics and historians to be among the earliest works of pop art.  A major retrospective of his work was at Tate Modern until May 2014. 

Just what is it that makes today's homes so different, so appealing? was created in 1956 by Hamilton and his friends John McHale and John Voelcker. They collaborated to create the room that became the best-known part of the exhibition.

Hamilton subsequently created several works in which he reworked the subject and composition of the pop art collage, including a 1992 version featuring the female bodybuilder Bernie Price.

Artist Research - Bill Viola.

Bill Viola 
Born 1951

Viola is a contemporary video artist whose artistic expression depends upon electronic, sound, and image technology in New Media.  His works focus on the ideas behind fundamental human experiences such as birth, death and aspects of consciousness.

While many video artists have been quick to adopt new technologies to their medium, Viola relies little on digital editing. Perhaps the most technically challenging part of his work, and that which has benefited most from the advances since his earliest pieces is his use of extreme slow motion. 

Artist Research - David Hockney.

David Hockney
Born 9 July 1937

Hockney is an English painter, draughtsman, printmaker, stage designer and photographer. 

Hockney made prints, portraits of friends, and stage designs for the Royal Court Theatre, Glyndbourne, La Scala and the Metropolitan Opera in New York City. As he was Born with synesthesia, he sees synesthetic colours in response to musical stimuli. This does not show up in his painting or photography artwork, but is an underlying principle in his designs for stage sets for ballet and opera; where he bases background colours and lighting on the colours he sees while listening to the piece's music.

In December 1985, Hockney used the Quantal paintbox, a computer program that allowed the artist to sketch directly onto the screen. The resulting work was featured in a BBC series that profiled a number to sketch directly onto the screen. The resulting work was featured in a BBC series that profiled a number of artists.

Since 2009, Hockney has painted hundreds of portraits, still lifes and landscapes using the brushes iPhones and iPad application.  His show Fleurs fraîches was held at La Fondation Pierre Bergé in Paris. A Fresh-Flowers exhibit opened in 2011 at the Royal Ontario Museum in Toronto, featuring more than 100 of his drawings on 25 iPads and 20 iPods. In late 2011, Hockney revisited California to paint Yosemite National Park on his iPad. For the season 2012–2013 in the Vienna State Opera he designed, on his iPad, a large scale picture (176 sqm) as part of the exhibition series Safety Curtain, conceived by musuem in progress.